Capturing and rendering real-world scenes as interactive 3D โ Gaussian splats, RGBD depth + segmentation, multi-angle volumetric, and multimodal AR. ๐ข live ยท ๐ก in progress.
A photoreal captured scene rendered as a 3D Gaussian splat in the browser. Drag to orbit.
Color + measured depth replayed as a live point-cloud hologram โ the decomposed layers of a single capture.
An embedded Rerun ARKit example: RGB, depth, point cloud, detections, mesh, and camera trajectory.
The XRAI spatial OS concept surface.
Volumetric capture from 10 calibrated angles โ color + depth + calibration per view, fused to orbit a subject from any direction.
Lift a person or object out of the background into a standalone editable 3D element; render captured worlds in real time on a phone.